image059
Set the following for this texture:
  • Blending mode: Multiply
  • Opacity: 40%
  • Fill: 60%
The result:
image060
Click on the “Metal texture 15” layer and duplicate it (Ctrl/Cmd + J). Once duplicated, change the Blending mode and Opacity to the following:
  • Blending mode: Soft light
  • Opacity: 100%
Now, the result should be similar to this:
image061
Group these layers (Ctrl/Cmd + G) and rename this group to “Textures”.

Step 8: Enhance the Image’s Color

In this step, we will be retouching our image to give it a much more grunge feel. Let’s start by creating a Solid Color adjustment layer which can be found by pressing on the Create New Fill/Adjustment layer button shown on the layer window:
image062
image063
When the Solid Color box opens, input the following:
  • #: 000011
Then change the Blending mode and Opacity of this layer to the following:
  • Blending mode: Exclusion
  • Opacity: 50%
Next, create another Solid Color adjustment layer through the Create New Fill/Adjustment layer button. Once the Solid Color box is open, input the following:
  • #: 7a461f
Next, change the following:
  • Blending mode: Soft Light
  • Opacity: 40%
Next, let’s create a Gradient Map adjustment layer from the Create New Fill/Adjustment layer button.
image064
When the Gradient Map box is open, do the following:
image065
Now after hitting OK, you’d notice that your image is now a Black and White image but we don’t want that, so what you should do is change the Opacity to the following:
  • Opacity: 25%
The result:
image066
Next, let’s enhance the color; activate the Create New Fill/Adjustment layer button and then choose: Color Balance.
image067
Once open, input the following:
  • Color Levels: -15, 0, -9
  • Tone Balance: Midtones
  • Preserve Luminosity: Checked
image068
Finally, let’s add a Channel Mixer adjustment layer through the Create New Fill/Adjustment Layer button.
image069
Once open, input the following:
  • Output Channel: Gray
  • Source Channels:
  • Red: +100%
  • Green: 0%
  • Blue: 0%
  • Constant: 0%
  • Monochrome: Check
image070
Next, change the Blending mode and Opacity of the Channel Mixer adjustment layer to the following:
  • Blending mode: Multiply
  • Opacity: 40%
The result of that should be like this:

Download the PSD

Room with a Giant Hand Carrying a Fish PSD.zip | 189.98 MB

Author’s Comment

image073Thank you for visiting this page and using my tutorial, if you want to see more of my artworks, give me a shout at my website: https://www.wix.com/theflickerees/michaelVmanalo – Michael Vincent Manalo

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11 responses to “How to Create a Disturbing Scene of a Flooded Room with a Giant Hand Carrying a Fish”

  1. snowglobefal Avatar
    snowglobefal

    this tutorial was so easy to follow! thank youuuu

  2. Linda A Perdue Avatar
    Linda A Perdue

    I clicked on the link for the ‘water in the ball’ and it doesn’t appear to be there?

    1. Photoshop Tutorials Staff Avatar
      Photoshop Tutorials Staff

      All the stock resource links seem to be working on my end. Where are you seeing the link for the water in the ball?

    2. Linda A Perdue Avatar
      Linda A Perdue

      Water on glass 1? https://www.deviantart.com/deadenddoll-stock/gallery/5088128#/dd4c0w …..doesn’t show me an image? unless it is a very dark image that has a diagonal line through the middle – doesn’t seem to have anything and I’m not sure if I am missing something – wanted to start working on your tutorial today.

  3. Lois Avatar
    Lois

    I love this tutorial!! Very clear and precise steps, and Great results! Thank you!

  4. Ryan Avatar
    Ryan

    I’m not sure if you’re still posting since this is kind of an old tutor, but you are an awesome artist! Great walkthrough

  5. chris Avatar
    chris

    a great tutorial and your work flow is fantastic and professional

  6. MyoMinThant Avatar
    MyoMinThant

    well done! Thank you.

  7. Jen Avatar
    Jen

    Great tutorial! The steps are very thorough and easy to follow. Thanks!

  8. pascale Avatar
    pascale

    thank you very much, I liked very much your work ;)

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