Now create a new layer within the outfit’s clipping mask and use your new brush to paint leather texture. Don’t leave it as it is, shade it too, cover a little with other tones – make it natural.
Shade all the outfit carefully, draw the borders – finish all the leather elements so that you can leave it for now.
Color the pauldron roughly – simulate some scratches, then put some colors and cover them with soft painted grey.
When metal’s surface is polished, it reflects everything around it. So, look around and paint it on the pauldron. Use hard brush, paint quickly, and use Screen Mode when you need to stress any light.
The heels are in the shadow, so they won’t reflect so much light. Paint them with dark colors and don’t forget to blend them into the ground.
Use the method you’ve just learnt to every metal surface in the outfit. You can also add some details, like buckles.
To create a chain-skirt we’ll need another brush. It will save you a lot of time – who’d like to draw a link by link?
Use this brush to paint the skirt. If you’ve got any problems with it, try to change some brush options – you may find a better way than mine.
Some part of the skirt is exposed to light – and since it’s metal, it should strongly reflect it. You can also change the skirt’s edge by making a holes in it with Eraser Tool (E).
It’s time to complete the hair now. First shade it in normal way, according to color theory (green on red).
Now use environmental lights to cover the hair, just like you did with the outfit.
We completely forgot abut the sword! Sketch it using Line Tool to stress its direction, then sketch the hands that we skipped. If you have problems with them (who doesn’t?), there’s one tip for you: take a picture of your own hand in the position you need, then use it as reference. Works every time!
Shade the hands without details, just to get rid off the sketch.
Prepare a base for the sword – when it comes to the blade, it’s good to use Pen Tool (P) to keep the shape. If you prefer to use Brush, do it with 100% Opacity and Flow.
Create new layer over the sword’s base and convert it to Clipping Mask, then put basic colors on it. No details yet!
Ok, now you’re allowed to put details. First make sure what the elements are made of, and use a proper technique for them. Should they be mat or shiny? Do they reflect every color around them?
Use advice from Step 11 to simulate metal surface of the blade. It should be easy for you now. Tip: when you want some little part to shine stronger, first draw the light with Hard Brush, then stress it with Soft Brush in Screen Mode.
Now it’s time to come back to the skin (of course, we could’ve start from it, but then you wouldn’t want to cover it with the outfit…). Use dark green to paint the shades (hard brush, low Flow). She’s going to look a bit dirty, but let it be for now.
Take a soft brush and paint the skin with it, just to blend the darker parts with base color. It’s a great trick, gives almost glossy effect.
We’re going to repeat Step 15 with the opposite shade now. Use very light green with Linear Mode of the brush and paint the lights carefully (hard brush, low Flow).