Also this stock has to be blended with the rest. Like we did before we will add a Clipping Mask to it and paint with black the unwanted parts. Below you can see my Mask and my result.
Once again we have to fix the colors and the lights. Add a Hue/saturation adjustment only for this layer putting these settings:
- Master 0 0 2
- Reds 0 -31 17
- Yellows 0 -19 -8
- Greens 0 -12 -58
For the colors add a Color Balance adjustment only for this layer with these settings:
- Shadows 7 4 1
- Midtones -4 0 -5
- Highlights 0 3 -5
Now our scene is complete but the model doesn’t fit it. Let’s blend her! Add a Hue/Saturation adjustment only for the Model layer with these settings:
- Master 0 -26 -17
- Green 0 -40 -40
For the colors add a Color Balance adjustment only for the model layer. Settings:
- Shadows 12 0 -10
- Midtones 20 0 -16
- Highlights 9 0 -20
Now everything is fixed! Let’s give the scene more intensity. Add a Gradient Map above every layer. Set it to Soft Light with Opacity and Fill at 80%.
The light source is strong but the light around is not. That’s why we have to add a bit of luminosity. Create a new layer above all layers and set it to Hard Light. With color #d0a945 paint some light. I used a soft round brush. Below you can see where I painted. (The black background is only on the purpose to show you!).
I wanted to give the scene a more dramatic look. So I gave strength to the light source. Create a new layer. With the color #d0a945 paint some light over the light source. I used a soft round brush at 40% Opacity. Then set the layer to Overlay with Opacity and Fill at 80%.
Now that the light is stronger also the shadow should be stronger. So let’s add some shadow! We will do it for the model layer first and then for the rest of the background. Add a Curves adjustment only for the Model (above the Color Balance one). Drag the Curve down (Output 78; Input 151). Set the Curves to Luminosity. The whole model layer will get darker.
We don’t want the curve to effect the whole layer. That’s why we will paint with black on the curves mask where we don’t want the darkness.
The shadow isn’t fixed yet. We need more darkness. Add a new layer above the curves one (again only for the model layer). Set the layer to Multiply. Pick the color #2d1708 and paint some shadows in the same area. I did it with a soft brush with Opacity between 20% and 40%. Below you can see where I have painted the shadow.
Now we have to fix the shadows in the background. Add a Curves adjustment under the model layer, so that it will affect only the scene in the background. Drag the curve down (Output 111; Input 143). Set the curve to Luminosity. Like before the curve affected the whole scene. The background is now darkened, but we want only one part to be darker. Invert the curve (Mask > Invert) and everything is like it was before. Now with white paint where you want the darkness to appear.
Now that the shadows are done let’s add a bit of light on the model. Create a new layer only for the model (Above the one you created for the shadow). Set it to Hard Light with Opacity and Fill at 70%. I picked the color #f6d57b and painted some light on the edges of the model.
For the edges of legs you have to pick a darker color because the light doesn’t hit them directly. (Something like #ecb545). Below you can see where I painted the light. (Obviously being the layer bound only to the model, the light won’t go in the background. This is only to show it to you).
Time to work more on the scene. First of all I want people to focus on the model. That’s why we are going to add a kind of Vignette. Create a new layer above all layers and fill it with 50% of Gray (Edit > Fill > 50% Gray). Set the layer to Soft Light with Opacity and Fill at 80%.
Our aim is to darken the edges of the canvas and to give more light in the center. So we will paint with black on the edge and with white in the center. I did with a soft brush with 50% Opacity. Below you can see my Vignette and the result.