Learn how to this surreal photo manipulation of Blade Runner on an interior skyscraper with Photoshop In this lesson, you learn to work with the transformation of objects and blend modes for them. Composition and construction work on the cloning of elements. Realistic change in space and adding the effect of movement. Throughout the tutorial, you’ll learn techniques that will help you create better matte paintings and photo manipulations.
What you’ll be creating
Start creating photo manipulation by adding warships and work on the model. Then begin to create the effects of destruction and adding bullets shattered glass. At the end, add adjustment layers and special effects. You’ll need any version of Photoshop, inspiration, good mood, turn on your favorite music and take a cup of tea :)
- Glass Shatter – 9j1kabir
- Broken Glass Brushes – archaii
- Model – jagged-eye
- The glass ceiling – stirlace-stock
- Bullet storm – mariasemelevich
- Big lens and optical flare – dawiiz
- Ship – mysticmorning
- Textures Triangles – So-ghislaine
Before you start, download all the material in one place. So it will be easier to work with them. Open Photoshop and start by creating! Open the image of the building. Go to File > New or the short key Cmd/Ctrl+ O and select the image of the building.
Add flying warships. To do this, go to File > Place… and select the picture with the ship.
Duplicate ship 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Time to work, we do not interfere with the other ships in the Layers palette, click on the eye icon beside the desired layer. This will make it invisible.
Reduce the size of the first ship, transforming him (the short key Cmd/Ctrl+ T). Reduce it so that it was slightly less than the window. To transform the ship proportional hold Shift and drag the corner. Rotate the image by an angle 13, 55.
Now Flip Vertical second ship, the slope and slightly reduce its size. Press Cmd/Ctrl+ T to transform the ship. Then without applying changes, click RMB and from the drop down list, select “Flip Horizontal” or go to Edit > Transform > Flip Horizontally. Rotate the image by an angle – 12, 26. Press Enter to apply the changes.
Now take the remaining layer is not change for altars and transfer group. To do this grab the desired layer and drag until as shown in the picture.
Now duplicate this layer 5 times (the short key Cmd/Ctrl+ J), merge the duplicated layers, and group them already changed ships in one group (the short key Cmd/Ctrl+ G). Call it “ship” Hide interfering layers by clicking on the eye icon in the Layers panel.
Change the rest of the ships on the same principle as the previous ones (see previous steps). Change in turn tilting, transforming each layer with the ship. Ships can put as shown or come up with your option. Here’s how I did.
After all the changes, I remove unnecessary parts to ships appeared on the other side of the window. Because we need a realistic :) In the beginning, I added a mask to the group “Group 2” and “Ship”.
Now select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 20 px. Hardness: 0% Opacity: 100% flow: 100%. I used s not much hard brush that there was no sharp transition edges.
Set the background color to black by pressing D and carefully remove the parts of ships where imposed on the valve box and go beyond it.
Here’s how I did. I also increased the size of the brush-cleaned stiffness and walked her to the contact points between the ship and fittings. Here is the result.
Now let’s add a reflection of ships. Duplicate group “ship” (the short key Cmd/Ctrl+ J). Press Cmd/Ctrl+ T to transform and click RMB and from the drop down list, select “Flip Vertical” or go to Edit > Transform > Flip Vertical. Place the ships as shown in the figure.
Now I changed the blend mode. Go to the Layers panel, select the list of blending modes to Soft Light, and set opacity group 60%.
Adding the effect of fire! Because the ship combat and hunt for a hero. Create a new layer (the short key Cmd/Ctrl+ Shift + N), click on the icon in the form of a sheet in the Layers panel. It should be mentioned groups with the ships.
Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 40% flow: 100%.
Choose a color #ad2008 and just put a few sources of fire on both sides of the ship. Then repeat the same thing, but change the brush size and color on #f2c21b and then on #f4ed33. Here’s how I did it. You cannot worry about what does not look very realistic. This element has the character of a small detail.
Now combine the two groups with a layer of fire ships in one group (the short key Cmd/Ctrl+ G) .Here is the result conversion of ships.
Now it’s time to add the main element – the model in the picture. Go to File> Place and in show window select file with model.
Select Quick Selection Tool (W) in toolbar and select model. You can undo part of which allocated by mistake while holding Alt and spending on unnecessary place. Invert selection press the short key Cmd/Ctrl+ Shift + I).
Then go to Refine Edge… in settings panel.
The first thing you need to do is change the display mode selection. To do this, click View, in the list select “Overlay”.
The next step is to remove the white background with hair. To do this, click on the brush icon in this window and spend all the white spots.
Now we remove possible white glow on model. To do this, put a tick “Smart Radius” and set such settings: Radius: 4,2px, Smooth: 12%. Apply the changes by clicking Ok.
After applying the settings, add a mask by clicking on the mask icon in the Layers panel.
Reduce the model, transform it (the short key Cmd/Ctrl+ T) and place it as shown in Figure.
Now I made ??a reflection model. To make a reflection create a duplicate of the model (the short key Cmd/Ctrl+ J).
Now flip it vertically. Go to Edit > Transform > Flip Vertical. Move reflected so that it was an accurate reflection of the model. Keep feet reflection model coincided exactly with the model. Do not place too close to the model, make a small margin.